![]() ![]() Other games, like Destiny 2 and Super Smash Bros. ![]() While MultiVersus’ characters and move sets are flashy and full of inspired ideas, the UI is much more standard and drab, with lists and images in squares and rectangles without much flair. Part of the platform fighter’s appeal is that it’s more digestible for casual players than a hardcore fighting game like Guilty Gear Strive, so this approach is a wise decision for MultiVersus overall. While you need a WB Games account, anyone can download it and play with the two bi-weekly free characters until they earn enough in-game currency or spend enough real money to acquire the other characters. MultiVersus is a free-to-play fighting game across all platforms. This game is more than just its fighting, though, and that’s where some problems start to arise. Melee or Ultimate’s shadow, it stands on its own as a solid platform fighter without the need for comparison. Some characters, specifically in the support and mage classes, feel harder to use in 1v1 or free-for-all settings against brawler that can quickly KO them, but in the hands of the right player, I can see every character being quite fun to use no matter the mode.īecause MultiVersus isn’t trying to live in Super Smash Bros. With multiple air dodges, jumps, and special abilities, MultiVersus is intense in the air and on the ground. Some characters can buff their allies’ attacks or prevent them from being launched on the next hit, while others, like the brand new character Reindog, can tether to their partner and drag them back to the stage if they are knocked offscreen. Player First Games stress that 2v2 is the best way to play the game, and all the characters feel like they are built for that mode. MultiVersus also stands out because of its focus on cooperative play. I can see every character being quite fun to use no matter the mode. Still, these references end at the basic premise and some cheeky nods, which is why MultiVersus can maintain its unique identity. I would not have guessed that Arya Stark would have Kirby’s copying ability or that Garnet would have a variation of Snake’s rocket. series, and they show up in interesting places. There are still some homages to the Super Smash Bros. While that’s a bit daunting, learning and discovering the ins and outs of each character on the roster over time is also fun. There are so many unique mechanics at play that the game needs a terminology glossary. The Iron Giant is a towering character that’s tougher to knock back than others in the MultiVersus lineup. ![]() LeBron James is constantly throwing his ball and dunking on his opponents. Many of Tom & Jerry’s attacks come from the cat trying to catch the mouse. Still, each character’s move set is full of references and mechanics that make those characters fit in a platform fighter setup. This unique RPG layer makes MultiVersus stand out in a way that has nothing to do with its roster of famous characters. Brawlers can deal a lot of damage, Tanks can take a lot of hits, Mages use technical ranged attacks, Support characters focus on buffs and debuff in co-op play, and Assassins are fast glass cannons that can deal a lot of damage but can’t always take it. MultiVersus’ characters all have wildly different mechanics and are split into different classes: Brawler, Mage, Assassin, Support, and Tank. Melee, MultiVersus is more concerned with creating a diverse roster with some mechanics not seen often in other fighting games. While many Smash clones try to directly copy the movement of Super Smash Bros. That said, it stands on its own with some unique mechanics and a different overall game feel. It’s a crossover platform fighter where movement and platforming are just as important as fighting. MultiVersus is clearly - very clearly –inspired by the Super Smash Bros. ![]() MultiVersus – Official Gameplay Trailer Smashing expectations ![]()
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